Hello everyone, this is going to be my first suggestion to the NVMP since joining, so I hope I can make this seem as favorable as possible, since I can preemptively see a large amount of players shooting this down instantly, however I would like for everyone to hear out this idea regardless, as I truly believe it can help balance out PvP AND new player faction choice dramatically. So, if you have been on the Discord lately, I have been floating around this idea a few times to see how you guys would react, and I suppose it is time I create a thread to gauge your reactions. I am proposing a total rebalance of all armors to make armor a more cosmetic choice, rather than a major factor in what you wear or what faction you choose. (I will detail the reasons why this is later on) My example of this would be to divide all armors into their weight classes, respectively, and assign a UNIVERSAL DT based on the class of armor, so for example; LIGHT - 10 DT MEDIUM - 15 DT HEAVY - 20 DT POWER - 22 DT (Can just be made the same as Heavy, but it does have it's own intrinsic subcategory of Heavy types, so I am labelling this differently for now. Can easily be removed or modified though.) Keep in mind that these DT numbers are purely examples, and I would probably base them around the MOST powerful item in their category. These numbers are completely arbitrary, however I would like to see a difference in DT between the weight classes just to maintain at least some realism. How does this effect faction choice, though? As some of you know, players have been choosing smaller factions that have less item restrictions over the larger, lore-based factions so that they can wear and use the most powerful gear in the game. Balancing all of the gear equally will make it so that players aren't punished as heavily for using their faction gear. What are the potential drawbacks of this? Of course, this has it's benefits such as balancing out factions, armor, and etc., but what are the drawbacks? Some clothing will have unrealistic scaling, such as normal clothing being as powerful as logically stronger variants. S.P.E.C.I.A.L. modifiers are not factored in, and can play a role in choice and combat preference. This can actually make some armors less desirable for not modifying S.P.E.C.I.A.L. stats. Armor cost, difficulty of acquisition, and etc. are not scaled to this list, obviously. Other modifiers to armor, such as player speed effects, are also not factored in. Removes the need for armor scavenging through potential overbalancing. (Credit to Tycho) If you have any other drawbacks that you would like to point out, I will add them to this list, as I am believer of giving players the good and the bad. Why are you proposing this? My main goal in proposing this is to, hopefully, get the community working together and discussing ways to balance PvP in an easy way through modifying the stats of items in-game to be more multiplayer friendly. Simple stat modification like this is easily possible through the GECK and can be done quite quickly by Jak or other experienced users of the GECK, and can also be reverted just as easily. I am primarily looking for a temporary, and expedient fix to get the mod in a somewhat enjoyable state so we have a chance at retaining a long-term playerbase to see the game through to completion, as at it's current pace the mod simply will not be done before most of us lose interest. It would be a shame to see a cool project like this die out like so many others because it took too long and didn't have enough for the players to do early on. So, hopefully, even if you guys dislike this idea; we can stay on the topic of balancing to try and make the current state of the mod as enjoyable for everyone!