The Super F.A.Q.

Discussion in 'General Discussion' started by The Cazador, Oct 3, 2016.

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  1. The Cazador

    The Cazador

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    NVMP's official F.A.Q.

    This F.A.Q. covers everything the old one did but attempts to answer questions it left out and elaborate on a few already answered.​


    The Basics

    What is the ultimate goal of NVMP?
    The first and foremost objective of this project is to bring a single-player New Vegas experience to an interactive, PvP online multiplayer environment. Challenges are sure to rise along the way, but the development team are steadfast in their dedication to this project and are comitted to not only seeing it completed, but it's further development and expansion in the future.
    How and when can I play?
    The current state of the game is in Development. Closed beta testing will begin once development has progressed and it will be followed by a fully public release. Access to the closed beta test is currently restricted to forum users who've redeemed or received a key. The dev team haven't put an official release date on NVMP, most likely to avoid the stresses of meeting that deadline and delivering an inferior experience as the result of a limited time frame. This is one of the key problems with large modern commercial developers and it is one that doesn't plague NVMP.​

    How do I get a key and what do I do with it?
    All forum users have the chance to be part of beta testing by being lucky enough to redeem a key during one of our key drops which happen both here on the Announcements and Information board and on the official NVMP Twitter. Players with access can download the client through the forum homepage at the top. It is here all current key holders will be able to manage invitation keys also once that feature has been enabled. Note that it is against the Site Rules to ask for a key directly.
    Will key drops be announced?
    In the past, larger drops of 20 keys or more have been announced prior while smaller drops have been a complete surprise. Your best chance of getting a key would be following the Official NVMP Twitter and monitoring the Information and Announcements board on the forum.
    Who exactly is developing NVMP and how long has it been in development?
    A dedicated development team has been hard at work for over a year so this isn't just going to fade into obscurity and they are making progress towards a public release everyday. You can see the full development and administration team on the Staff Roster.
    Will we ever have to pay, in one way or another?
    NVMP will remain free-of-charge for the full final product, forever. There will be no pay-wall schemes or pay-for-play subscriptions. Optional donations may be opened up in the future to help cover the cost of additional servers if demand requires them, but there will be no donator favoritism or advantages.​

    Will the focus of the server be on Roleplay?
    The aim of NVMP is to bring the single player game to an online multiplayer environment. We are not strictly any kind of server dedicated to death-match, role-play, free-roam or otherwise. How players choose to play is completely up to them and no additional mechanics will be incorporated to force people to play a specific way.
    Why is this in closed beta? Why can't I just host my own server and go from there?
    The reason why NVMP is in closed beta testing right now is because live testing and debugging cannot happen when there are hundreds of people online at any one time and Gamemasters and Developers are trying to moderate in addition to development. Not only that, but there are technical limitations which limit the maximum amount of players the server can support at any one time, and a sudden influx of players might cause problems across the board and that wouldn't be much fun for anyone and would only delay the project further.​

    Third party hosting should be an option in the future, but it's just not a focus right now. The dev team want to build a reliable foundation from which future third-party hosters can emulate and expand upon to truly make this project a success like other multiplayer modifications of similar open-world games, such as San Andreas Multiplayer.

    It's going to take time to polish and if they released it now in it's partially completed state, it would be utter chaos and ultimately a big let down and anti-climax for those who have been waiting out for release. Players could abandon the idea of NVMP altogether and move onto something else, dismissing the entire venture as a failure.​


    GAMEPLAY
    How will the game world actually work?
    The entire world is divided into cells. Players who enter a player-less cell become its temporary host and the environment within it, including NPCs, depend on that player's progress and previous actions. If other players enter the cell while the hosting player is still within it, they will experience the hosting players instance. This mechanic means that if you were to enter a cell where a quest NPC should be, but someone currently in the cell has killed them, then you will fail any associated quest on entry. For a detailed insight on how cells work, refer to this thread.
    Is it Player versus Player or Player versus Environment?
    Full Player Versus Player has been enabled for beta testing.
    Will there be level scaling between high and low level players?
    Currently there is no level scaling system in place and there likely never will be. You might think this is asking for trouble but Jak officially spoke on this subject and stated that Gamemasters will intervene with spawn-killing, repeated targeted killing and when players who are clearly of great advantage prey on indefensible low-level players.
    Where will I spawn / respawn?
    A global respawn location has been chosen and the dev team plan to keep it a surprise until release. If you'd like to see some of the community ideas, check out the Respawn Locations Ideas thread.
    Has the level cap been increased?
    Yes, the current level cap has been increased to 300 for now. That means it’s going to take approximately 6.75million XP to reach it. As the F.A.Q. states, the exact level the discontinuation of perk and skill point acquisition and HP bonuses will take place is currently undecided. It could be the vanilla level cap of 30, but HP bonuses may continue until a certain point after that.
    Will there be any kind of character reset option?
    We have no official word on this yet, but there will have to be some form of completely resetting your character and all your quest progress. Players can't be expected to make permanent character build decisions and then live with those decisions forever. This you can be sure of. Note that resetting and respec-ing are two completely different things and we don't have any kind of information of the latter being implemented.
    What will be the penalty for death?
    As it is right now, upon death a player loses all inventory. It is unknown whether their body can be looted for their inventory. This is likely to change come release. The dev team have stated in the past that they do not want us to worry about ammunition so it is likely that they feel the same way about weapons and apparel which will likely also not be affected upon death.
    When I kill an NPC, are they dead for everyone? Will there be any essential NPCs?
    No, players will only be able to kill NPCs within an instance of a cell. NPCs wont be omnipresent which means a single iteration of them won't exist and they won't appear dead for all players if someone happens to kill them. As the aim of the project is to bring a vanilla experience online it's unlikely we will see any kind of essential NPCs in NVMP as all non-child NPCs in the vanilla game are able to be killed.
    Are Companions part of the game?
    Some companions, like Arcade, are essential to obtaining particular inventory items so, right now, it is assumed by many people that companions will be present in NVMP. It is likely they will not be able to be recruited outside of their associated quests due to multiple instances of them co-existing and multiple players abusing them, but we just don't know yet.
    Will fast travel be enabled?
    There hasn't been any official word on it so far, but it's the prediction of many players that fast traveling will simply be disabled as it likely has the potential to cause a whole array of problems in an online environment. As far as any kind of make-shift caravan fast-travel system, that's virtually the same principle and strays from the vanilla experience so I doubt we'll see that either, but once again, we just don't know yet.
    When will the timeline be set?
    The timeline will be set exactly the same as when the vanilla game takes place. The dev team are not trying to bend NVMP to co-exist canonically with the events that take place in the New Vegas story.
    How will time work? What about waiting and sleeping?
    The dev team have confirmed that time will be synced server wide in real-time for all players. This means that all players will experience the same time and it won't be handled locally as other online multilayer games do, such as GTA Online. As time will be synced server-wide, any kind of time manipulation will not function and will be disabled. That means waiting will definitely be out of the question and sleeping likely as well.
    Will Hardcore mode be enabled?
    There will be a problem with the sleep requirement since sleep will likely be completely disabled. Lots of players enable it so there may be a good chance we see it enabled globally in NVMP by default but it could be made to be handled locally and players will be able to enable it or disable it themselves. The dev team have yet to seriously focus on this element. If hardcore mode is an option in any way in NVMP, the sleep requirement will likely be disabled.
    Is there any kind of medic system in place? Will I be able to heal friends?
    As far as we know, healing is currently handled by players themselves and no kind of third-party healing system is in place nor planned. That could stray from the vanilla goals the dev team are aiming for so I think it's unlikely we'll see this, but we never know, they might surprise us.
    Is there any kind of trade interface?
    There has been talk of one already in development and it would be highly likely we see a player-to-player trade interface integrated into NVMP, if it isn't already.
    How does saving and Inventory work?
    All character progress and inventory is stored on the server and local saves are not utilized. All Inventory saves to your forum account. Server wipes will probably happen every week or so during beta testing. The Pip-Boy will be enabled and will be fully functional. Players become invulnerable when accessing it which they can do at any time. This is something that is hard-coded into the game and will not be able to be changed.
    Will we get any kind of online players list? What about on the Pip-Boy map?
    It is likely that the map will be handled purely locally, meaning it won't show the locations of other online players. We will likely see an easily accessible online players list, probably along with their current level and ping, similar to what is present in San Andreas Multiplayer.
    Do items respawn? How would unique weapon/armors work?
    Just like in single player, only items in non-safe containers will respawn. Items existing openly in the world will not respawn in the same cell instance. Unique Items that exist in the world (that is, those that are not generated from thin air as quest rewards) will be spawned by players who have not yet obtained the item and who are hosting the related cell. If you have not yet obtained a unique item and you enter a cell of a player who has and who is currently hosting that cell, the item will not appear. However, if you enter the cell and are either the host or the current host also has not yet obtained the unique item, it will be present.
    Will any weapons or perks act any differently when used in PvP?
    Unlikely. But as with lots of things, we don't know for sure yet. Since the aim of the dev team is make NVMP as close to a vanilla experience as possible, it's likely they aim to make combat replicate NPC single player combat as much as possible. As it's disabled completely, any kind of VATS related perk will not offer any advantage to the player.
    How will Player Homes/Housing work?
    Liveable cells (The Lucky 38 Presidential Suite, Dino-Dee-Lite Motel Room etc) will probably be made to be handled locally, meaning all players will have their own homes in the default locations and players won't be able to access each others.
    How will radio stations work?
    Radio stations are currently handled locally meaning players won't all hear the same track at the same time. The dev team believe this could be synced so everyone will be able to hear the same track at the same time, but it is likely not a focus of development right now.
    How will sneaking in PvP work? Will you be able to pick pocket other players?
    Sneaking will rely solely on if other the player sees you or not. The NPC sneaking system will not be able to be implemented in a PvP multiplayer environment. Likewise, automatic sneak criticals will not function when fighting other players. It is currently unknown whether or not pickpocketing will be implemented.
    Will melee techniques learned from NPCs be removed?
    Likely not, but like a lot of things we don't know for sure just yet. The devs aren't going to mess around with too much with what the base game offers as the ultimate goal, once again, is to bring the vanilla experience online.
    Will any items be removed or level locked?
    No it's unlikely any items available in the base game will be removed from NVMP. The only exception is likely to be Euclid's C-Finder and it's Archimedes II orbital laser effect. Almost every item obtainable in the game will be available using the same strategies and requirements in single player.
    How will players contact each other?
    There will be a private message chat command whisper system between players. Refer to the Chat Commands Guide for full details on how to use it.
    Will other players be shown on the compass?
    Yes, this is likely to be a feature and the distance at which they will appear will likely be determined by a players perception, just like in Single Player. The exact system which dictates when a player appears as an enemy and when they no longer, is currently unknown at this point.
    Do head-shots apply in PvP combat?
    PvP combat will be intended to perform exactly the same as NPC combat, but whether or not this will function on release is unknown.
    Will PvP Caravan and Casino Games be enabled?
    It is highly unlikely the dev team have focused any time on any PvP card games system as of yet. However, this seems too good to pass up and they will likely be interested in developing this in the future.
    Will there be an ingame economy?
    This is unlikely as the Mojave wasteland doesn't have much of an economy and only relies on localized trade-based transactions.
    What happens after the main questline is complete?
    It is currently unknown exactly what happens when players complete the main quest-line.
    How do you prevent people from using the console?
    The console is completely disabled, even for Gamemasters. We have had official confirmation for a while now that all commands, player or otherwise, will be entered directly into a chat window prefixed with a forward slash to denote it as a system command. Check out the Chat Commands Guide for all known commands to date.

    Development and Requirements

    Do I need the New Vegas game itself?
    Yes. This is just another mod for Fallout New Vegas so a legitimate, non-censored steam version of the game for Windows is required for NVMP. Any copies obtained through any method that doesn't use the steam client to authenticate ownership simply will not be compatible with the NVMP client. For more information, check out the Requirements for NVMP thread.
    Do I need a forum account to play?
    Yes, your forum username will be reflected in-game.
    Will the system requirements stay the same?
    Yes. NVMP shouldn't tax your computer hardware anymore than the base game does. As an example, browsing the internet while playing New Vegas is likely more taxing on hardware than NVMP will be.
    Will I need to uninstall my DLC?
    No. While NVMP aims to bring only the base vanilla game to an online environment, you will not need to uninstall or disable any of the DLC you have installed. To quote Jak directly; if it's a custom .esm or .esp it simply won't load into nvmp.
    Will we ever get a DLC dedicated server?
    Providing DLC on another server could split the player-base and potentially turn the vanilla server into a poorly moderated ghost-town frequented by cheaters, which would be a horrible experience for those who only own the vanilla version of the game. So this is unlikely.
    Will my mods work? And will I need to remove them?
    Officially NVMP has no mod support yet and it is not the focus of development at this stage. Some mods may function, so long as they meet the following conditions:
    • falloutnv.esm isn't modified
    • no extra dll's are needed
    • the mod isn't an .esp or .esm
    The only type of modification that should function are texture overhauls/replacement mods (so long as they dont rely on any additional dll, esp or esm files) and interface overhaul mods like DarnUI as nvmp doesn't straight-up block extra texture/interface definitions.

    Just like DLC, any kinds of mods that rely on esm, esp or any dll files will simply not function and uninstalling is not necessary. A modified falloutnv.esm is likely to result in the launcher either simply crashing or reporting an invalid New Vegas installation and a clean installation of the game may be required.

    Jak said that any custom directx dlls (for things like ENB/texture mods) will be rejected when you launch even if you slip past the launcher check, nvmp will crash on start referencing a directx error anyway due to how the in-game mod interface works.
    Exactly how will the client check my Installation?
    To paraphrase Jak; the launcher checks the standard fallout.esm which contains the main game assets. The hash takes less than 3 seconds when you press play when non-cached. After starting your computer up, starting up the launcher and pressing play will take a second or two (on an i3 or higher) to hash and check after the first one is done. Windows cache's the file in memory so this means that when exiting the game and then pressing play once more during the same windows session, the hash will be completed much faster.
    I'm really good at X, could I help you with Y?
    Message @Jak or @Gil and show/tell them what you can do, the more hands on this project the better.​

    Who's going to moderate the servers? Can I help?
    Already hand picked Gamemasters will watch over the server instances. Please don't ask to help moderate, if you're active enough in the community or get recommended by another GM you have a better chance of being asked. GMs have the ability to noclip (TCL) and toggle godmode (TGM) whilst in-game. You can identify these players with their names prefixed with [GM].​

    Can I host a dedicated server?
    We currently don't support dedicated servers or are actively looking towards that idea. The first development tests will reside on a single European realm server, then hopefully this will be expanded to a data-distributed network of international realms. If you're interested in partnering up with helping us do this in the future, please message @Gil.​

    Can I donate to the project?
    NVMP's expenses are kept financially afloat by Jak. If in the future NVMP needs more servers, an optional donation page maybe be available to try and cover expenses but the mod and server access on the dev team's behalf will always be free.​

    Can we have private cooperative play?
    The dev team plan to release the server code further down the line to allow private multiplayer. Hosting private games is planned for the future.
    Can I record gameplay and make money from it?
    Yes, do whatever you want with footage, just don't repackage the game or redirect users through an advert gateway (like advert fly).​
     
    Last edited: Jan 16, 2017
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  2. Tiffany

    Tiffany

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    Great job on the thread!
     
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  3. Desert Nomad

    Desert Nomad Well-Liked User

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    Good work!
     
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  4. EpicHybrid

    EpicHybrid

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    great job on this Caz ! :)
     
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  5. Stabhappy

    Stabhappy Well-Known User

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    Full equipment drops on death will be good to see. I would hate if they protected the player anymore than a Npc. Looting is essential.
     
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  6. Nerva Himself

    Nerva Himself Well-Known User

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    Does this mean guns and ammo won't disappear upon death or does it mean Jak doesn't want us to worry about ammo so he wants us to be able to loot? Just confused Sorry. Ily Caz.
     
  7. The Cazador

    The Cazador

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    Right now we don't know the dev team's intentions for how looting dead players will work in the finished product, so we'll just have to wait. The dev team don't want us to worry about ammo. That's a fact. We (and I mean primarily I) have just assumed that they also wouldn't want us to worry about weapons or apparel, especially unique items. Most of the Super F.A.Q. is formed like this, a small truth expanded by an assumption to try to give you guys a better insight into what to expect.
     
  8. Charlie Parker

    Charlie Parker Recognised User | Level 1

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    So, how is the intro to the game going to work? You know, when you go through that bull with the Doc to set up your appearance and SPECIAL and everything.
     
  9. ElderMaxson

    ElderMaxson

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    Can we Crucify People in the mod ? add this to Super FAQ @The Cazador
     
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  10. TheBlastback

    TheBlastback User

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    Well, that certainly clears up a lot of questions! Nice work! I am a little confused as to how vats will work. I'm guessing it'll probably be disabled, but who knows. Maybe it'll work similarly to dead eye in red dead redemption multiplayer
     
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  11. Charlie Parker

    Charlie Parker Recognised User | Level 1

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    I think they mentioned it'll likely be disabled, since it effects time like sleeping and waiting.
     
  12. TheBlastback

    TheBlastback User

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    Alright, makes sense. Besides, I guess trying to calculate the percentages of hit probability repeatedly would be a bit taxing anyways
     
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  13. Shalashaska

    Shalashaska User

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    Jesus, you have a serious fetish for crucifixion. Pun so intended.
     
  14. The Cazador

    The Cazador

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    We have no idea. I'm going to go out on a limb and predict that Doc Mitchell's house will be handled locally for all players, so the beginning will handle just like the single player game. The moment you step out of the door, one of two things could happen. You could enter into Goodsprings and into the multiplayer pvp environment or you could be simply teleported to the global respawn.

    The latter is probably the best idea since it cuts down on Doc Mitchell's house newb-killing (what a great way to start nvmp than to be massacred by a troll camper) but the former would keep to the vanilla goals the dev team aim to achieve.


    Can I crucify people in NVMP?
    No.​

    Charlie Parker is right. Since time is synchronized for all players, any kind of time manipulation mechanic like sleeping or waiting isn't going to function and so V.A.T.S certainly isn't. I haven't included quite a few questions in the Super F.A.Q. because most of their answers are the same and/or people already know the answer (deep down...inside) and other question's answers could be applied to similar questions. Instead I've tried to cover a diverse range of questions with differing answers.
     
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  15. Charlie Parker

    Charlie Parker Recognised User | Level 1

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    Makes sense, thanks!
     
  16. nick3542

    nick3542 User

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    Question....

    Will there be game-mastered 'quests', as in quests and events set up by the gamemasters in order to keep content fresh through usage of these said 'system commands,' that only gamemasters can use ? Will there be randomly generated encounters for said quest that are produced by commands? Will there be modded material within the game that comes from player-generated content used, or in time added to the NVMP world?

    I know in the original column you said mods are not the focus, but adding some unique quest mods and/or place exploration mods may be beneficial to expand on the vanilla games content.
     
  17. The Cazador

    The Cazador

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    As you have probably put together already, Gamemasters will be able to host in game events, similar to the way admins do in SAMP, if you've ever played it. You can see from the Chat Commands Guide, Gamemasters will be able to give other players in game items. This will be the basis for the reward system and will allow GMs to host a variety of deathmatch, hide and seek, race, treasure hunt, best dressed and all sorts of other events.

    As far as custom questing goes though, the dev team want to keep things as vanilla as possible so I am doubtful we'll see it, but noone really knows what they are planning on. At the very least, it's not something I'd expect to see anytime soon as it's unlikely high on the development priorities list right now.

    Also, on the note of custom hosted mod content, there will be none as the devs aim to deliver a vanilla experience. A lot of people are misunderstanding the 'mod support' remark in the official F.A.Q. and the statement that it will be something the dev team are interested in working on in the future. There is a big difference between Mod Support and Mod Hosting.

    Mod Support: Making sure your local aesthetic mods don't crash the game.
    Mod Hosting: Actually integrating server-side hosted modifications that can be experienced by all players.

    it's the latter we are not going to see.
     
    Last edited: Oct 22, 2016
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  18. Vulpes Inculta

    Vulpes Inculta

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    I'd imagine Gamemasters would do silly "quests" like "Oooo there is a serial killer in South Vegas with super rare weapon go stop him!"
     
  19. nick3542

    nick3542 User

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    Still, I'm sure it would not be overly difficult to program a function to trigger on a command line like: spawn 1000 deathclaws or: spawn NPC quest-giver; even though the console is disabled programming something to trigger a preset command or commands I'm sure is doable in some form or fashion.

    At the same time, that would involve designing a built in mod. Quest design, custom house(s) or location(s). I think (unfortunately) this game may fail if it does not implement customized material aside from the vanilla game. That means that the devs of this mod are going to have to implement active gamemasters to at least trigger some interesting encounters, implementing mods and such. I don't mean to push any buttons, all I'm saying is that the devs need to seriously consider making the decision to keep it vanilla game mixed with pvp alone (though if it's not doable it's not doable. Not sure of the exacts of the design here).

    Shoot I'd be willing to write up quest design as I've had experience with DM'ing DnD in the past, but that's besides the point.
     
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  20. Krocht

    Krocht User

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    I am very excited to see this finished, are on the right track
     
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