Faction spawn kits are now ready. Please can a representative (administrator rank) from each featured faction/groups please post in this thread with faction kit requests. If you still don't have an allocated base for testing, hit me up with a location request over PM. Every user in the faction will respawn with the same kit, regardless of rank. Once requests have been made, and there aren't any concerns from other website members, we will approve and integrate them and finalise them. Once a kit is finalised, you can make a request for amendment but it must be for a viable reason. Faction Kit Guidelines Weapons — Starting weapon requests must meet the same quantity and output level as the non-faction starting backpack. This means the equivalent or around the same statistics to the 9mm pistol, and the Knife. No more than one projectile based weapon, and one melee based weapon. Armour/Apparel — Basic armour that is no more than light armour. This restriction is to encourage scavenging. Glasses/Hats — No real restriction, but nothing with combat altering effects (within 0 - 1. Speech is OK, 0 - 2 PER is OK for glasses). Helmets — Same as the previous effect restriction, with nothing more than 3 DT. Other — Only apparel based items allowed (within 0 - 1 DT). All kit requests will be reviewed by the development team, post if you have any queries too.