Drug dealers of the Mojave

Discussion in 'Suggestions Hub' started by GeTex, Sep 23, 2017.

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  1. GeTex

    GeTex Banned User

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    I want cock in my mouth ❤❤❤❤❤
     

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    Last edited: Sep 29, 2017
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  2. Red1995

    Red1995

    Beta Tester Outlaws
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    The junkie idea sounds good
     
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  3. Daedalus

    Daedalus Recognised User | Level 5

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    All up for more Chem-merchants. Not sure how you could be competitive about it. Could make it like the capture system?
     
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  4. GeTex

    GeTex Banned User

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    chems should be a reason for people to pvp
     
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  5. Eetterinakki

    Eetterinakki Banned User

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    Yes, I think more crafting options should be added to encourage that kind of playstyle - some weapons like the Shishkebab should be craftable, as well.

    But with these type of changes we would really need some kind of item exchange mechanic, maybe a faction based shared inventory or just some other method where you could actually transfer a item into a different inventory without duplicating it. This way if a group has one guy with high Science, he can craft the drugs and other people can collect him ingredients, and so on.
     
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  6. Red1995

    Red1995

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    The Enclave originally had this idea where we would have a member with a high repair skill that would repair damaged weapons we brought to them. Unfortunately, it didn't really work in the end because of the issues with player skills and trading.
     
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  7. Danny G

    Danny G Banned User

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    Creative idea and I think it could work with minor modifications
     
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  8. Kaiser Dayne XI

    Kaiser Dayne XI Recognised User | Level 1

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    i need my steady man
     
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  9. Daedalus

    Daedalus Recognised User | Level 5

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    That 80% steady addiction chance though
     
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  10. The Outlaw

    The Outlaw

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    maybe if we had a trade system first
     
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  11. LexiASamur

    LexiASamur Guest

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    Haha, lol, wishful thinking there
     
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  12. Elder Raynor

    Elder Raynor

    Patreon Supporter Beta Tester Brotherhood of Steel
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    Useful. But we need to fix other stuff before like trade and pvp
     
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  13. Scott Poutgrim

    Scott Poutgrim User

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    There definitely needs to be an economy system that has to be thought out carefully first. Almost every single item is practically worthless, because they're easily obtainable.
     
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  14. Stabhappy

    Stabhappy Well-Liked User

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    Sounds right up my alley. ;)
     

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