4GB Patcher/Crash Fix

Discussion in 'Suggestions Hub' started by Caesar, Feb 20, 2017.

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Must have for stable NV-MP?

  1. Yes

    59 vote(s)
    89.4%
  2. No

    7 vote(s)
    10.6%
  1. Caesar

    Caesar

    Beta Tester Previous Patreon Supporter
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    I have come across an updated version of the 4gb exe for new vegas, it patches your new vegas exe to be 4GB aware meaning the game can utelize more memory and reduce game/engine crashes massively. I haven't crashed since!

    This is not a visual mod, it's an engine stability mod like NVSE, and one of the must have patch mods since 2016!

    However currently because it uses a modified exe, NVMP won't detect it as a true exe and perhaps functionability could be extended to allow the use of the 4gb exe from this patcher, it would make NV-MP a more stable experience, the engine currently has a 2gb limit as obsidian forgot to make the exe for new vegas LAA aware, meaning the game does not use up the full memory access it could, this patch solves that and as said above, allows the game to expand it's memory capacity thus making your new vegas experience more stable.

    This could also help with de-syncing issues as it's possible the game itself is hitting it's 2gb memory cap due to all the multiplayer scripts, and non-client crashes could be solved with this patch

    Like NVMP, This patch also requires a legitimate copy of new vegas meaning pirated games will not work.

    WITH THIS PATCH, When you load falloutnv.exe , it will load in NVSE meaning you do not need to load the game with nvse_loader.exe

    Perhaps If this was ever made a requirement, NVMP would load from this exe and NVMP would be more stable for everyone since everyone's game would have an expanded memory cap.

    The NV-MP Team can keep making fixes and they work, the framework gets perfected more and more, they are trying to solve crashing issues, but what if it's not their framework itself, what if it's not their fault?, but the entire framework causing the game to hit it's 2GB memory cap? This would be a way of killing two birds with one stone. Integrating this early on, to make it easier for Jak to seperate Engine related crashes ( which shouldn't happen after this patch ) from NV-MP Crashes.

    Think of it this way, no matter how much they keep making fixes to their multiplayer framework, the game will always have it's engine limitations, and without this , they will always have crashing issues as this is bringing a large process into the engine the game wasn't originally designed for, by extending the memory cap will solve much of NV-MPs crashing bugs, if not all of them that are non-nvmp related. This will most likely solve bugs with certain weapons causing crashes due to the memory limitation of the engine

    It is recommended to use this patch along with NVAC New Vegas Anti Crash.




    http://www.nexusmods.com/newvegas/mods/62552

    Try it for yourself , it creates a backup of the original exe so you can easily uninstall/revert by deleting the new exe and renaming the backup exe to the original exe. You'll be amazed with how stable and smooth your game runs with lots of texture packs

    [​IMG]
     
    Last edited: Mar 23, 2017
    • Agree Agree x 2
    • Like Like x 1
  2. Nikolay

    Nikolay

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    Totally agree, it's a must have for NVMP
     
    • Like Like x 1
    • Agree Agree x 1
  3. NCR Veteran Ranger

    NCR Veteran Ranger

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    yes!
     
    • Like Like x 2
  4. Tenndex

    Tenndex Guest

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    Let's wait until NVMP is released before we start adding stuff to it. The main concern should be removing bugs, fixing the game and getting it ready for a release.

    Remember, while running everything in ultra HD is nice and everything, the game is perfectly playable without running full HD.
     
    • Agree Agree x 2
  5. Caesar

    Caesar

    Beta Tester Previous Patreon Supporter
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    This isn't about running the game in HD, this fixes the game's memory cap as obsidian forgot to make new vegas LAA aware meaning, the game was supposed to have a higher memory cap but couldn't because of a slip up.

    This isn't something to add to the game to look nice, it's a patch/crash fix to make the game more stable. for a stable NVMP this is a must. This expands the engine and executable's memory cap.

    This is not a visual mod, this is a patch/fix like what NVSE is.

    The bugs will only be completely gone if the game/engine is stable itself and all the scriptwork for NVMP behind the scenes isn't causing the game to hit it's short memory cap on the go.
     
    Last edited: Feb 22, 2017
    • Like Like x 1
    • Agree Agree x 1
  6. NCR Veteran Ranger

    NCR Veteran Ranger

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    @Tenndex x this extends the available computing space for new vegas,.
     
  7. Nitecloud

    Nitecloud

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    Undoubtedly a yes.
     
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  8. Red1995

    Red1995

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    I'm sure the 4gb is very good at making the game stable but demanding that it be patched in so early in development doesn't seem like a good idea. Especially considering that there are still major bugs that need to be fixed i.e. Inventory saving and npc sync
     
    • Agree Agree x 2
  9. Caesar

    Caesar

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    Red,

    NVMP could possibly be causing new vegas to hit it's memory limitations, most of the crashes aren't related to NVMP at all so it's not a fault on Jak and the teams behalf , the framework and everything that processes NVMP will cause these crashes as the exe wasn't made LAA aware limiting the game's memory caps

    No matter how many times they make fixes they can't change the engine limitations unless they make this patch a requirement and make NVMP load from the 4gb patched exe in this patch

    The only way they will have a more stable NVMP is through this. Otherwise no matter how much they fix the mod, the engine will always have it's memory limitations, the engine will always backpeddle on itself and crash even if the mod is perfect and the framework is finished. Again, without this, we will be looking at crashes more often.

    Once NVMP loads from a patched 4gb exe through this mod, making the 4gb patch a requirement, many of their crashing bugs should cease to exist, expanding the memory cap and allowing the mod to be more stable, smoother and barely crash.

    Even the vanilla game struggles with it's own memory limitation cap, the 4gb patch is considered necessity it's useful in a way that it loads NVSE in for you, to save loading in the NVSE_loader.exe also and it create's a backup of the original falloutnv.exe
     
  10. Red1995

    Red1995

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    What I'm saying is that it would make more sense to let them finish the mod and then ask them include patches like this. Changing it to allow the 4gb patch this early in development may create more problems for NVMP then it fixes. I completely understand the memory limitation problem but let's just see where the mod's development goes first.
     
    • Agree Agree x 3
  11. Caesar

    Caesar

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    Yes, but what i'm saying is, they'll end up going in circles when they realize they have a fully functional framework. As i've said, no matter how much they patch NVMP the engine limitations will cause NVMP to crash. NV-MP is already causing new vegas to hit those limitations, the answer lies with expanding the engine's memory cap through the 4gb patch.

    I get you completely understand, but we have the chance to kill two birds with one stone, knocking out a problem that makes crashing problems look like the fault of NVMP when it's the engine itself and thus NV-MP crashes will be easier to point out from engine crashes which shouldn't happen after this patch.

    I urge you to use the patch for yourself ( it creates a backup of the original falloutnv.exe so you can easily revert ) and you'll be wowed by how smooth , stable and barely any crashes you'll have..


    Think of it this way, they won't finish NV-MP while the engine will always hit it's 2gb memory cap because of the amount of processing behind the scenes of NV-MP, they can perfect the framework but the memory cap will always cause crashes.

    Think of staring at an illusion, you can try hiding it with sunglasses, but that illusion is still there. The memory limitations will create a false illusion making crashing issues look like the fault of NV-MP when it's the engine. itself, lets kill two birds with one stone, and then raise that stone high, make that stone a cornerstone in ensuring a stable NV-MP. It will save them trying to patch crashes that may not of been their doing at all.
     
    Last edited: Feb 20, 2017
  12. Reuan

    Reuan

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    All things considered, it doesn't really seem like something that'd get much in the way to try, after-all its just more memory and seems fairly easy to revert
     
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  13. tedd

    tedd

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    Making it later in devlopment will only make it harder to do.. If you do it early, you can build off it
     
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    • Agree Agree x 1
  14. Vulpes Inculta

    Vulpes Inculta

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    Hopefully devs seriously consider this! 4GB enabler may turn out to be quite the blessing if I understand correctly!
     
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  15. Darius

    Darius

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    [​IMG]
    So that's a no.
     
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  16. DarkSkeleton99

    DarkSkeleton99 New User

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    Id love to have 4gb patch since my game crashes alot
     

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