Hey peeps, I'm actually on time this Monday, I know, it's mad. Standard week in terms of development with nothing major impacting the time spent on the project. That being said, we have some interesting developments that have been added. So without further ado... Mod Development Fixed a bug that caused errors when moving and firing at the same time. This was a rare edge case but happened enough to be bumped up on the list of priorities. Fixed some animation syncing on multiple devices. Added a small blacklist of weapons that are potentially problematic in a multiplayer situation. Added more debugging for us to have better reports on crashes. Fixed weapon sounds not dispatching to clients correctly. Fixed a DirectX bug that would crash the game when tabbing out of the game and tabbing back in. Fixed a bug that crashed the server when players connected and disconnected immediately. Changed the networking library to update logical events before server updates which would sometimes cause users to have no weapons on their machines but on the server and to all other clients, they had weapons and could shoot. Added the disconnect message to the chat log. Added a check to see if the Steam is open and if not then display an error advising users to launch Steam. Added a check for the redist file to check if its installed on launch of the mod. This was a bug if the launcher crashes or your machine somehow corrupts the settings file for the launcher. It will now silently install if there isn't a valid settings file and launch the mod after it has completed. Added name-tags to players. The name-tags hover over players in direct line of sight in third person only. We will be testing if this is the only way we are having name tags but until we can collect more information about game play effects of this, this will be the implementation. Here is a quick video to show the name-tags in action. Spoiler: Name-tags NVMP Thanks again for reading. If you have any more suggestions on these weekly updates, then please comment them below! Cheers, Gil.