Development 31/10/16 - Name-tags and progress all round!

Discussion in 'Patch Notes' started by Gil, Oct 31, 2016.

  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dismiss Notice
Thread Status:
Not open for further replies.
  1. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
    Joined:
    Aug 13, 2015
    Messages:
    133
    Location:
    the North West
    Ratings:
    +443 / -8
    Hey peeps,

    I'm actually on time this Monday, I know, it's mad.

    Standard week in terms of development with nothing major impacting the time spent on the project. That being said, we have some interesting developments that have been added.
    So without further ado...

    Mod Development
    • Fixed a bug that caused errors when moving and firing at the same time.
      • This was a rare edge case but happened enough to be bumped up on the list of priorities.
    • Fixed some animation syncing on multiple devices.
    • Added a small blacklist of weapons that are potentially problematic in a multiplayer situation.
    • Added more debugging for us to have better reports on crashes.
    • Fixed weapon sounds not dispatching to clients correctly.
    • Fixed a DirectX bug that would crash the game when tabbing out of the game and tabbing back in.
    • Fixed a bug that crashed the server when players connected and disconnected immediately.
    • Changed the networking library to update logical events before server updates which would sometimes cause users to have no weapons on their machines but on the server and to all other clients, they had weapons and could shoot.
    • Added the disconnect message to the chat log.
    • Added a check to see if the Steam is open and if not then display an error advising users to launch Steam.
    • Added a check for the redist file to check if its installed on launch of the mod.
      • This was a bug if the launcher crashes or your machine somehow corrupts the settings file for the launcher. It will now silently install if there isn't a valid settings file and launch the mod after it has completed.
    • Added name-tags to players.
      • The name-tags hover over players in direct line of sight in third person only. We will be testing if this is the only way we are having name tags but until we can collect more information about game play effects of this, this will be the implementation.
    Here is a quick video to show the name-tags in action.

    Thanks again for reading.
    If you have any more suggestions on these weekly updates, then please comment them below!

    Cheers,
    Gil.
     
    • Like Like x 8
  2. Moortin

    Moortin

    Beta Tester Moortin's Club House
    Joined:
    Apr 1, 2016
    Messages:
    305
    Location:
    Off Topic
    Home Page:
    Ratings:
    +358 / -15
    make the nametag yellow or riot
     
    • Optimistic Optimistic x 2
    • Creative Creative x 1
  3. CM Punk

    CM Punk

    Beta Tester
    Joined:
    Jun 26, 2016
    Messages:
    779
    Location:
    Illinois, Chicago.
    Ratings:
    +358 / -47
    What weapons are blacklisted?
     
    • Agree Agree x 2
  4. Ivan Hawks

    Ivan Hawks

    Beta Tester
    Joined:
    Sep 28, 2016
    Messages:
    340
    Location:
    Camp Golf
    Ratings:
    +367 / -12
    Wow staff, great moves, keep it up, proud of you!
     
    • Like Like x 2
  5. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
    Joined:
    Aug 13, 2015
    Messages:
    133
    Location:
    the North West
    Ratings:
    +443 / -8
    Some of the main ones that will cause trouble, like the fire hydrant, special NPC turrets, etc. Some weapon's ammo are separate as well like the fire from the geckos flamer and the creature specific weapons.
     
    • Like Like x 1
  6. Malefic Maud

    Malefic Maud

    Beta Tester Maud's Muggers
    Joined:
    Oct 3, 2016
    Messages:
    244
    Location:
    Bomb city
    Ratings:
    +357 / -3
    will grenade launchers be toned down or something done to them? They seem to be easily obtained and do a significant amount of splash damage.
     
    • Agree Agree x 1
  7. Vegas Oramas

    Vegas Oramas

    Beta Tester
    Joined:
    Oct 17, 2016
    Messages:
    789
    Location:
    Spain
    Ratings:
    +727 / -13
    Oh please no, I enjoy using grenade launchers. Keep it up devs!:)
     
    • Agree Agree x 1
  8. Reich

    Reich User

    Joined:
    Mar 26, 2016
    Messages:
    14
    Ratings:
    +20 / -1
    And whats about fatman? it will be still obtainable and non-nerfed ?
     
    • Dislike Dislike x 1
    • Agree Agree x 1
  9. Malefic Maud

    Malefic Maud

    Beta Tester Maud's Muggers
    Joined:
    Oct 3, 2016
    Messages:
    244
    Location:
    Bomb city
    Ratings:
    +357 / -3
    Will melee weapons have any alterations?
     
  10. Original1993

    Original1993

    Beta Tester
    Joined:
    Jan 28, 2016
    Messages:
    40
    Location:
    UK
    Ratings:
    +15 / -0
    Another very welcomed update, tyvm! :D
     
    • Agree Agree x 1
  11. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
    Joined:
    Aug 13, 2015
    Messages:
    133
    Location:
    the North West
    Ratings:
    +443 / -8
    Unsure until we properly go through the list of weapons in testing, some might not be feasible in multiplayer.
     
    • Informative Informative x 1
  12. Lucius

    Lucius

    Beta Tester
    Joined:
    Sep 22, 2016
    Messages:
    208
    Ratings:
    +395 / -3
    Can't wait to play, neither can the 7000+ other members on this site and who knows how many more upon release
     
    • Agree Agree x 1
Thread Status:
Not open for further replies.

Share This Page