Development 23/01/17 - -66%

Discussion in 'Patch Notes' started by Gil, Jan 23, 2017.

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  1. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
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    Hey folks,

    Busy week as always for us here, but now we have a new member of the team to welcome and help us out on the forum moderation side of things. Welcome @Tenndex! We inaugurated Tenndex on Thursday morning and he has been laying the law since then and feeding back new idea to us to help improve the community further!

    Jak has also had a stellar week and from the title of the thread he has cut the CPU usage on the servers down by a stellar 66%. As well as that he has been working away on the faction system trying to hash out the basics to then build up from it over the next few weeks! Loads of cool stuff on that front that I have been sworn to secrecy on, so hang tight.

    To the..
    patchnote.png

    Game Development
    • Developer commands for faction create/remove
    • Removed debug print on chat box key press' from chat.js
    • Inventory items are now more memory safe by using shared_ptrs
    • Removed unreachable code in tesref_valid()
    • Removed debug sword from Debug Player
    • Added m_LastAttackCode for retrieving last weapon player attacked with
    • _OPCODE_HANDLE_START and _OPCODE_HANDLE_FINISH now supports nullptr handlers for basic __try and __except operations
    • Added base_manager.lua
    • Added Base:GetID() and removed tprint
    • Moved GetFactionSpawnBase and GetFactionOwnedBases to base manager class
    • /createbase and /deletebase are now developer commands
    • /setaccess is now a developer command instead of game master
    • Reworked the animations system to fully enable reload animations and this also enables us to have custom gestures in the future
    • Increased the name tag render distance
    Networking Development
    • Optimisation with buffers reducing CPU usage by 66%
    • Changes to buffered vector class

    That's the most of it for now! We will get some media on the faction system for next week and you're gonna love it!

    Cheers for dropping by,
     
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  2. Darius

    Darius

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    Mediocre, @Gil.
     
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  3. Lucius

    Lucius

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    Thank you Devs/Staff for supporting Factions and everything and of course keep up the great work.
     
  4. Gil

    Gil Project Manager

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    ;(
     
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  5. Elder Raynor

    Elder Raynor

    Patreon Supporter Beta Tester Brotherhood of Steel
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    nice updates.
     
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  6. Tycho

    Tycho Banned User

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    Nice work again, Devs. Little shorter than usual, but it's still good to see that progress is being made! :)
     
  7. cosmoline

    cosmoline

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    We want NV-MP and we want it NOW!
     
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  8. corporal asshole

    corporal asshole Retired Developer

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    Things are brewing...
     
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  9. Gamer_loxo1

    Gamer_loxo1

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    I think they know that...
     
  10. cosmoline

    cosmoline

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    If you scream it loud enough it happens quicker.
     
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  11. Tycho

    Tycho Banned User

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    I would rather have NV-MP later as a complete project, rather than right now as a broken mess.
     
  12. Savanna

    Savanna

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    Sounds like a good week when you can reduce CPU usage by that much! We on the high road now. :3
     

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  13. Tenndex

    Tenndex Guest

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    66% dam son. Good work
     
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  14. Joshua Graham

    Joshua Graham Retired Moderator

    Forum Dweller Beta Tester
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    This means I'll be able to play NVMP ;)

    Good job, devs! Love you so muchhhh

    RP HYPE
     
    Last edited: Jan 24, 2017
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  15. Kaalgrah

    Kaalgrah

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    Will there be an in-game voice chat system?
     
  16. tedd

    tedd

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    Can you explain what the faction base stuff is?
     
  17. DragonT4

    DragonT4 New User

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    Oh just found this and just saw this post... oh I'm looking forward to this.
     
  18. ENCLAVE

    ENCLAVE User

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    And that's all I'm upset.
     
  19. Marcus de Molay

    Marcus de Molay

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    Nice! @Jak how did you manage to do that?
     
  20. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
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    Ahh more to come on the faction system soon! It's all hush tones for now :p
     
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