Development 21/11/16 - Post beta patchness

Discussion in 'Patch Notes' started by Gil, Nov 21, 2016.

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  1. Gil

    Gil Project Manager

    Administrator # Beta Tester White Glove Society
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    Hey everyone,

    What a week. First official beta test out of the window and hopefully that will kick start us in to having them more regularly to keep you guys more in the loop!

    Firstly I'd like to say on behalf of me and Jak, a huge thanks to everyone who was active on the day and who helped test the mod. Although some of you didn't manage to get in game and playing, you have still helped out by alerting us to some bugs that we didn't know about.

    Secondly, we are sorry! Sorry for the people who turned up and couldn't get in to the thick of it due to launcher or connection problems! We were hammered with fixing the servers that were up and down due to some tricky deadlocking problems and we couldn't spare a huge amount of time to fix smaller issues like the ones mentioned above.

    If you played or participated in the beta at all and haven't seen/commented in the 'Post Discussion' thread then please do, this will give us some order of priority over certain bugs which would make much difference to us on the team. The thread is located here - https://nv-mp.com/forum/index.php?threads/beta-post-discussion-the-good-the-bad-and-the-ugly.765/

    Thirdly, on to the patch notes!

    Mod Development
    • Fixed players crashing when the inventory was equipped to actors
    • Fixed server deadlocking when kicking players
    • Background image on launcher changed
    • Cleaned up redundant code
    • Console of Fallout New Vegas disabled in release clients
    • Load time of New Vegas decreased
    • Added net-graph (activated by 'n' in-game)
    • Added /reload, /debug, /suicide and /q (quit) commands
    The rest of this weeks time has been spent preparing for the test that happened on Saturday. We have gained loads of information from that day and will be spending the next week or two going through everything trying to write it all up so we can use it to further the development of NV:MP.

    Thanks for stopping by,
    Gil
    :)
     
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  2. corporal asshole

    corporal asshole Retired Developer

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  3. The Outlaw

    The Outlaw

    Patreon Supporter Beta Tester Outlaws
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    man i thought activation codes were coming out on twitter. been waiting ever since ;(




    edit: keep up the good work
     
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  4. FluffyBird

    FluffyBird

    Beta Tester
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    Thanks for the weekly patch notes lads it lets me know you haven't given up on the mod yet! So thank you to the dev team for working through the thick and thin to make this really happen~!
     
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  5. rfg300

    rfg300

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    It literally felt like Christmas morning on the forums Saturday. You guys have put together something great. Thanks so much for the amazing amount of work and dedication
     
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