Development 02/01/17 - Happy New Year!

Discussion in 'Weekly Patch Notes' started by Gil, Jan 2, 2017.

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  1. Gil

    Gil Project Manager

    Administrator # Gamemaster Player
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    Hey all,

    First of all happy new year! We hope that you all have some big things to come in the next twelve months just like NV:MP does!

    We have been resting up and periodically checking in to see what has been going on during the busy period while integrating a few changes here and there!

    Let's get right back in to it..
    patchnote.png

    Game Development

    Bug fixes:
    • Fixed typecasting warnings for Player:SetExteriorCell() due to double to float conversion
    • Fixed typecasting warnings for BotPackageFrenzy due to pi() constexpr casting from double to float (loss of data)
    • Fixed bug where receiving a whisper message would say that you messaged yourself (identified in November test)
    • Fixed bug where 100,000ish ammo would be equipped due to ammo stack taking form ID instead of form quantity
    • Fixed bug where actor confidence level wouldn't be set to fearless due to bad logic on IsNetworkLocal check
    • Fixed bug where entering fullscreen would offset mouse position in HTML renderer by incorrect screen metrics
    • Fixed nametag LOS to update more periodically and with a better notation of zeroZolerence on WorldPtToScreenPt3
    • Fixed deadlock with list update and netvar invalidation locking instance's entity list
    • Fixed concurrency crash with list update and local list modification at same time
    Lua changes:
    • Lua Player:GetFemale() Player:SetFemale()
    • Lua Player:SetPowerArmorFlag() Player:GetPowerArmorFlag()
    • Lua/init.lua now loads specified gamemode instead of server shell code
    Features:
    • Added fapi::core::get_clipsize(TESForm*) to retreive list's clip rounds, or 1 if form isn't of ammo type
    • Added Lua SERVER:OnPlayerRequestSpawn() for player requesting spawn parameters
    • Added ConVars: cl_disablesaving
    • Added config files for server and client (see below for current files)
    • Added Chat.Anchor for assigning corners on where to anchor element (bottom is 'b', top is 't', left is 'l' right is 'r', default is "bl")
    • Added WIN32_LEAN_AND_MEAN macro across project to speed up compilation unit on precompiled header
    • Added BitmapFont text renderer to client
    General Changes:
    • Re-added inventory export code when actor is create
    • Removed inventory walking debug messages
    • Removed .minidump generator due to odd behaviour on development machines
    • Alert about waiting on delegator is now only fired if call requests async backpack update
    • Awesomium HTML renderer has WebKit category in client.cfg for changing internal and attaching debugger
    • Chat's location can now be changed using the Chat category in client.cfg
    • Local inventory changes now check for incoming scheduled queued changes before altering list data
    • Free roam gamemode base
    • Power armor sync flags
    • Awesomium HTML renderer is now full window size for more UI components
    • Awesomium accepts mouse input
    • Awesomium sample scale can now be changed (default to x2)
    • Entering chat input (return key) will activate the mouse pointer which supports highlighting/element interaction
    • Renamed chat.html to main.html due to renderer now being a full screen component
    • Name-tags now use BitmapFont renderer to display information about actor's level, name and status
    • Going 1/3rd of the maximum actor render distance will now hide the name-tag
    • As local actor approaches maximum nametag render distance, nametag will shrink
    Commands:
    • Command /suicide is now aliased with /die and /respawn
    Netcode:
    • Non-reliable packets are now un-unsequenced
    • Vector variables can now specify if the variable is to ignore snapshot IDs less than the last packet (should be obsolete with un-sequenced change)
    • Fixed data loss with list update due to unsigned char being treated as signed

    Site Development
    • Added more items to the navigation bar
      • Added a social panel for external links regarding NV:MP
      • Added a link to the patreon
    • Merged both general discussion threads as having two was getting confusing
    • Added a Spanish language discussion thread
    • Added help text on key activation page
    Announcements
    Thats everything that has been added over the Christmas period and in addition me and Jak have also discussed a few ideas that people might want to keep and eye out for!
    • Faction Implementation
    • New Forum Moderators
      • We will be posting a poll to see if people are interested in becoming a moderator for various parts of the forum and game. A separate thread will be made in the coming days.
    • Beta Test #2
    These will be announced shortly so watch this space for more information and announcements on the above!

    Media
    [​IMG]
    http://up.nlan.org/mEaRZUSCEAhJWNYOUPwCYkRPAoJbGWs.mp4

    Thats all for now.
    Thanks again for stopping by,
     

    Attached Files:

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    • Informative Informative x 2
    • Dislike Dislike x 1
    • Creative Creative x 1
  2. Ivan Hawks

    Ivan Hawks

    Player NCR
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    Noice, the new forum moderators are kinda needed with all the shit faction talk provokes.
     
  3. TheWanderer

    TheWanderer

    Patreon Supporter Player
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    WOOOOOO, PATCHNOTES!

    Still this is amazing, glad to see you guys haven't done something crazy like abandon us to our own devices.
    I can't wait for the comming beta test.
     
    • Like Like x 1
    • Disagree Disagree x 1
  4. Red1995

    Red1995

    Player The Enclave
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    Really impressive stuff guys :)
     
  5. Jak

    Jak Lead Developer

    Administrator # Gamemaster Player
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    Attached to the patch notes are the default .cfg files for client and server, if anyone has any questions about any categories/settings, feel free to ask! They will probably be documented on the knowledge base closer to beta test #2 as some of them are optimisation tweaks.
     
  6. Red1995

    Red1995

    Player The Enclave
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    Does ShowNametags hide just your name or things like level and faction as well?
     
  7. Jak

    Jak Lead Developer

    Administrator # Gamemaster Player
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    Hides all nametag components and stops the entire nametag render process/bitmap font processing.
     
  8. Red1995

    Red1995

    Player The Enclave
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    Ok thanks
     
    Last edited: Jan 9, 2017
  9. Moortin

    Moortin

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    nice
     
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  10. The Nak

    The Nak

    Patreon Supporter Forum Dweller Player Brotherhood of Steel
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    1. I'm curious, since it's obviously a very big deal to my faction hehe, on Faction Servers what can we expect in relation to Power Armor training?
      1. Will Brotherhood and Enclave receive the training to start with their Faction?
    2. Do you guys currently know where you stand on Factions and their Equipment?
      1. Can it be assumed that each faction will start with something resembling the lowest or average or highest tier of their equipment?
      2. An example being that off duty Brotherhood wear Recon Armor (technically a faction related piece of equipment) but outside the bunker they strictly wear Power Armor. So would Brotherhood be granted Power Armor? Same with NCR and Legion wearing different levels of armor per rank.
      3. Will different ranks in a Faction have any importance on their spawns/ingame permissions/equipment? For instance Caesar has special equipment, but also non-canon characters like a Head Paladin (assuming not Hardin) or General of the Enclave in game wear their equipment per rank.
    3. Will there be any plans for balancing due to specific factions having otherwise more powerful gear to start with?
      1. The Enclave has always canonically been a faction of smaller numbers but better equipment and even more-so in New Vegas. The Brotherhood is much the same. But as you can see, the number differences don't represent the lore well for our community. So if every Brotherhood member was given standard PA, and every NCR member was given standard body armor, there would be a massively different turnout than what the lore suggests.
     
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  11. Caesar

    Caesar

    Player Previous Patreon Supporter Caesar's Legion
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    Only slightly stronger classes in the legion would be the centurions. And the legate depending on player skill.
     
  12. partenersintime

    partenersintime

    Player The Enclave
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    Most of this seems really good. Beta test 2 hype!
     
    • Agree Agree x 2
  13. Vulpes Inculta

    Vulpes Inculta

    Player Caesar's Legion
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    Caesar for Forum Moderator.
     
    • Disagree Disagree x 4
    • Agree Agree x 1
  14. Blazefire1821

    Blazefire1821

    Player NCR
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    Do you wanna ruin 2017 before it even started
     
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    • Funny Funny x 2
  15. Vulpes Inculta

    Vulpes Inculta

    Player Caesar's Legion
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    I believe it has already started good sir :p

    But on topic nice patch notes! Always nice to hear about progress :)
     
  16. Memer

    Memer

    Player Brotherhood of Steel
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    Memer For Off Topic Moderator; Do you wanna dank-ify® 2017 (Vulpes is rights its already started rip)
     
    • Funny Funny x 3
  17. Blazefire1821

    Blazefire1821

    Player NCR
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    Not really it's only begun
     
  18. Memer

    Memer

    Player Brotherhood of Steel
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    Begun is = to Started..

    Grammar Nazi Out
    *Drops Pencil*
     
    • Like Like x 2
  19. Blazefire1821

    Blazefire1821

    Player NCR
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    Who are you brian
     
    • Winner Winner x 1
  20. The Nak

    The Nak

    Patreon Supporter Forum Dweller Player Brotherhood of Steel
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    Yo, this ain't the place, they specified how they were going to do it my man. And I'm saying it now as it's the topic: People in charge or in high positions of factions should not be moderators. It's a conflict of interest for too many people.
     
    • Like Like x 2
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